raycast(origin, direction, maxDist?)
Cast a ray and find the first intersection with a geom.THREE.Vector3
required
Ray origin in world coordinates.
THREE.Vector3
required
Ray direction (will be normalized).
number
default:"100"
Maximum ray distance.
RayHit | null
project2DTo3D(x, y, cameraPos, lookAt)
Project a 2D screen point to a 3D world point via raycasting.number
required
Normalized X coordinate (0 = left, 1 = right).
number
required
Normalized Y coordinate (0 = top, 1 = bottom).
THREE.Vector3
required
Camera world position.
THREE.Vector3
required
Camera look-at point.
{ point: THREE.Vector3, bodyId: number, geomId: number } | null
projectImagePointTo3D(options)
Project detector/image coordinates back into the rendered MuJoCo scene. Prefer this method for perception models because it makes the coordinate convention and camera source explicit.number
required
X coordinate in the selected coordinate space.
number
required
Y coordinate in the selected coordinate space.
'normalized' | 'normalized-1000' | 'pixel' | 'ndc'
default:"normalized"
Coordinate convention for the detector result.
CameraFrameCaptureOptions
Camera source. Uses the same fields as
captureCameraFrame.ImagePointProjectionResult | null
See Perception Projection for examples.
getCanvasSnapshot(width?, height?, mimeType?)
Capture the current canvas as a base64-encoded image.number
Output width. Defaults to canvas width.
number
Output height. Defaults to canvas height.
string
default:"image/png"
Image format:
'image/png', 'image/jpeg', 'image/webp'.string — base64 data URL.
Camera Animation
Camera state and animation are available via the standaloneuseCameraAnimation() hook: